Why is live content so popular? What are the different types? Who consumes them; when and where? We delve into the market for live content – from live streamed sport, to esports, to special events on games platforms.
This event is part of our Going Live and Remote series of work which explores both the business and technical aspects of going live and remote, bringing together insight, case-studies, and market trends.
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SVP, Field Operations
Head of Media Practice
Director of Production Non Scripted UK
Vice President News
Senior Vice President, Sports Production
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