The DPP has published Working Live - the third and final report in its Going Live & Remote series. The report examines how recent developments that have revolutionised live production, including the coronavirus pandemic, have impacted workforces.
Working Live is the result of insight gathered from industry experts, and was enabled by DPP member companies Atos, Zixi and Avid.
“The live production workforce is under unprecedented pressure to generate more content, in new forms, while completely redefining their operational models,” says DPP CEO and author of the report, Mark Harrison. “This moment of business transformation necessitates companies to rethink their workforce, their ways of working, and the impact of diversity and sustainability.”
One significant finding from the report is that both suppliers and end users now require people with IT skills that also understand the unique demands of live production. However, this particular type of person is difficult to recruit and retain.
Remote working, coupled with investment in specialist training and education, can enable companies to recruit for skill, regardless of geography.
Companies also report growing pressure to demonstrate their awareness of the wider social context in which they operate. The majority of experts agree that their companies place greater emphasis on environmental sustainability, diversity, equity, and inclusion when compared to two years ago.
“Recruiting for younger people is greatly helped by the fact we have a good reputation around sustainability, ” says Paul Moore Olmstead, Director of Strategic Business Development for Global Media at Atos. “People who are into IT who are also interested in sustainability are more likely to look to us than to some of our competitors.”
DPP members can download the Working Live report here - where they will also be able to view the associated webcast on 20 July, featuring representatives from Atos, Zixi, BBC, Sky, and Activision Blizzard.
Working Live is part of the wider Going Live & Remote series, which explores the business and technical aspects of live content.